
Nightlife / Consumer Web
Nightlife Out
A founder-built nightlife platform that answers “where are we going tonight” with what is actually open and on, not a static directory.
Read the case study3D & Interactive
A 3D or interactive website uses real-time graphics and motion in the browser — a product you can spin, a space you can move through, a story that unfolds as you scroll — instead of flat images and text. Element Web Company, based in Kalamazoo, Michigan, builds these with Three.js and WebGL on top of a normal, fast website, so the interaction is part of the page rather than an embedded gimmick. Every scene is built to a performance budget, falls back gracefully on older phones, and respects a visitor who has asked their device to reduce motion.
Fit
Manufacturers, hardware brands and furniture makers whose product is easier to understand when you can rotate it, open it, or see the finish change than when you read a spec sheet.
Event spaces, real estate developments and buildings where the decision depends on understanding a room or a site plan. A walkthrough answers questions a gallery of photos leaves open.
Studios, agencies and premium products whose whole pitch is that they care about detail. A site that moves well is direct evidence of that, and a stock template quietly argues the opposite.
Companies whose service involves a process, a system or a set of moving parts. Motion can show the sequence step by step in a way a paragraph and a diagram usually cannot.
Why it matters
Deliverables
Process
STEP 01
Before any scene exists, we name the thing a visitor misunderstands and what interaction would fix it. If a photograph and one sentence would do the job better, that is what gets built instead.
STEP 02
The heaviest scene gets built early as a rough prototype and tested on real hardware — a mid-range phone on cell service, not a laptop on office wifi. Feasibility is settled before the design is finished.
STEP 03
The page is built to work fully without WebGL: real text, real links, real forms. The 3D layer loads on top of that foundation, so a slow connection or a failed context degrades instead of blanking the page.
STEP 04
Frame rate, memory and load time are profiled across devices, then effects that cost more than they contribute get cut. Reduced-motion and fallback paths are tested as seriously as the main experience.
Stack
A site with scroll-driven motion and one signature interactive moment typically runs about six to ten weeks. Projects built around a full 3D scene — a configurator, a walkthrough, a product you can take apart — usually take longer, and the schedule depends heavily on whether usable 3D models already exist or have to be built and optimised from scratch. Performance tuning is treated as its own phase near the end rather than something squeezed in before launch.
Interactive work is quoted as a fixed project price after a scoping conversation and, where the concept is unusual, a short paid prototype so neither of us is guessing. The number is driven by how many custom scenes there are, whether 3D assets exist already or need modelling and optimisation, how much of the motion is bespoke choreography versus standard transitions, and how many fallback paths the audience requires. Ongoing maintenance for scenes that change with your product line is quoted separately.
Proof

Nightlife / Consumer Web
A founder-built nightlife platform that answers “where are we going tonight” with what is actually open and on, not a static directory.
Read the case study
Entertainment / Events
Ongoing maintenance and SEO for a DJ and entertainment company whose bookings start with a Google search.
Read the case study
Events / Hospitality
An event venue site with a fast booking flow out front and a full admin dashboard behind it, both running off one shared calendar.
Read the case studyFAQ
Tell us what you are building. We will reply with a scoped proposal — timeline, approach and pricing — so you can make a decision with real information.